It’s Feedin’ Time:
It’s Feedin’ Time is a game created in Unity, designed to be played on mobile devices (Android and iPhone).
In the game, players will utilise the touchscreen and buttons to interact with the game. Buttons are used for the ammo selection (bottom left), pause menu and to shoot at the heads. To turn the camera, players will place a thumb on the arrows to rotate it in the direction of their choosing.
The aim of the game is to feed the heads with the corresponding heads before they consume the player. The levels progress in difficulty, resulting in a final level which consists of an endless wave shooter.
Below is a link to a video showing gameplay, as well as screenshots of the game from a Samsung Galaxy S22.
https://www.youtube.com/shorts/o22CoMbYvHQ




Schism of the Mind:
Schism of the Mind is a game currently in development in Unreal Engine 5 for VR headsets (currently for the Meta Quest 2).
The aim of this game for good is to provide the user with a realistic interpretation of schizophrenia within a game environment, focusing on hallucinatory audio and visual triggers, whilst the player attempts to complete simple household tasks to locate their medication which will help to dampen the effects of the non-visible disability.
Utilising the audio middleware Wwise, audio triggers will adjust the audio based on RTPC values which are triggered via collision boxes, as well as affecting ambient audio. The game makes use of 3D spatial audio to make for a more immersive project.
https://www.youtube.com/watch?v=rkHeWk7aaHw
Above is a link to my YouTube channel, which shows current gameplay and mechanics which have been implemented into the game’s prototype.
Good Clown, Bad Clown:
Good Clown, Bad Clown is a game currently in development in Unity for VR headsets (currently for the Meta Quest 2).
With a focus on 3D spatial audio and low poly models created in VoxEdit, the aim of the game is for the player to complete a series of carnival like minigames which utilise or are enhanced by the 3D spatial audio implemented through Wwise.
Upon reaching the final level, the player will attempt to lift the curse of the carnival grounds and remove the bad clown’s presence.
https://www.youtube.com/watch?v=JNYjZZ_Za8w&t=26s
Above is a link to my YouTube channel, which shows current gameplay and mechanics which have been implemented into the game’s prototype.
Spatial Audio Gathering 2024:
I assisted with organising and hosting the Spatial Audio Gathering (SAG) at De Montfort University’s Leicester based campus with PhD students Stefano Catena (De Montfort University), Teddy Hunter (The University of Birmingham), and Enrico Dorigatti (University of Portsmouth).
My tasks included creating submission and attendance forms for the event, peer reviewing submissions to be exhibited at the event, and ensuring that the installation room was up and running throughout both days to name a few.
A copy of the proceedings can be located below for your viewing pleasure.






